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Proving Grounds world 4th run
Posted: Sat May 23, 2015 6:39 pm
by Miises
https://youtu.be/6VTItkYx-cI
world 4, us 1
gonna go again in 6.2 with op trinks and lyby gave me some nice tips.
Re: Proving Grounds world 4th run
Posted: Sat May 23, 2015 7:23 pm
by Bastosa
Really damn impressive. Well done!
Re: Proving Grounds world 4th run
Posted: Sat May 23, 2015 8:30 pm
by Gruuv
Doesn't it auto-DQ you if you do a weapon swap?
Re: Proving Grounds world 4th run
Posted: Sat May 23, 2015 9:04 pm
by Miises
Yeah if you swap to a higher ilvl it insta-wipes you. Unfortunately there's no weapon equal or lower than the one I'm using, so next time I'm going to go with 2x 610 guns from the salvage crates - if they ever drop.
Re: Proving Grounds world 4th run
Posted: Sun May 24, 2015 4:05 am
by Lybydose
If anyone was interested, here's a video of my run:
https://www.youtube.com/watch?v=KeefTNnxMAU
At the time it was world 2nd, US first, but now it's US 2nd. I actually lost because of a really really dumb mistake (like REALLY dumb), but I don't think I could have made it much further anyway.
Re: Proving Grounds world 4th run
Posted: Sun May 24, 2015 4:28 am
by Miises
Lybydose wrote: I actually lost because of a really really dumb mistake (like REALLY dumb)
I feel ya. Some of the derpy shit I do is pretty hilarious.
Other than the total retardation, whenever I get to higher waves than I'm used to I start misjudging HP, like I won't kill a mob in time to get a crows reset, a mob will die slower than I'm used to and it throws off my amber timing, crap like that.
After watching the vid, I feel like you could abuse the amber damage debuff a lot more to make some of the harder waves easier. And on wave 9 killing the monkey ASAP might be beneficial so you could hardcast for the rest of the wave.
Also I dunno if I mentioned this when we chatted yesterday but I recently discovered that the engi grenade belt tinker is really nice for momentarily stunning the defenders when they turn their shield towards you.
It's not as big of a deal since you're so dot heavy, but for example on wave 4 for me:
Amber heading from the middle towards a defender I wanna kill and he faces his shield outwards, so to DPS him while I'm waiting for the amber I have to stand in the path of the incoming amber. Just before it reaches me, I grenade him which interrupts his shield and I can run through him and DPS while he readies his next shield cast before he's ambered.
(I also use intimidation stun for this)
Re: Proving Grounds world 4th run
Posted: Sun May 24, 2015 11:07 pm
by Lybydose
Yeah, ambers for me are more of a "don't get hit" than actually trying to use them effectively. Fortunately every wave with ambers is a "free wave" for me except 9 anyway.
I've considered using a traveling amber from 4 to 5 to stun the monkey there, but I'm afraid I'll wind up wiping because I don't kill the amber guy, as I can't really use dots since they can kill it early.
Re: Proving Grounds world 4th run
Posted: Thu May 28, 2015 7:00 pm
by Miises